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Detail meshes lit despite having terrain lightmap
Hi,
i've come across a problem which the option mentioned here would solve i believe:
http://docs.unity3d.com/Documentation/Components/terrain-DetailMeshes.html
"Lightmap Factor" for detail meshes.
But i cant find it in Unity. Where can i find it, or how can i achieve this effect:
i want the terrain to have a lightmap(it has),
i want the rocks on the terrain (detail meshes) to be affected by *light*s
(they are not - like flat shaded, just inheriting the lightmap intensity).?
Another little thing: how can i enable the detail meshes to be able to cast shadows onto the terrain (for lightmapping)?
Thanks for every idea.
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