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Partially Transparent Minimap Camera
Hi,
I am using a camera for a mini-map and want to have it partially transparent.
Is this possible in unity, and how would you do it?
Thanks,
Answer by nventimiglia · Jul 08, 2012 at 01:38 AM
Yes in the pro version.
Point the mini map camera to a texture, and point the render texture to a guiTexture.
Answer by kolmich · Nov 29, 2012 at 07:52 PM
If you have the pro version you can also use the KGFMapSystem and assign an alpha mask to define the shape or transparency of your minimap.
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