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Question by Bokaii · Aug 20, 2014 at 05:22 PM · multiplayerfpswaitforsecondsonline

Photon enable/ disable object

How do I enable or disable an object over network?

I followed Quill18's fps tutorials if that helps?

I just want to enable and disable and object attached to the main camera go my fps controller.

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Answer by yotam180 · Aug 29, 2014 at 01:24 PM

gameObject.SetActive(false);

Fix me if i'm wrong :)

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avatar image Bokaii · Aug 29, 2014 at 06:12 PM 0
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I think I already tried that... And it didn't show on the other computers. But not sure.

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Answer by dooly123 · Sep 17, 2017 at 01:06 PM

This comes from my photon enter exit script and took me a few months to figure out.

 [PunRPC]
 void RemoveBlock(int BlockToRemove, bool setActive)
 {
     PhotonView Disable = PhotonView.Find(BlockToRemove);
         Disable.transform.gameObject.SetActive(setActive);
 }

by using the pun rpc ran through a void.

 void DisableChildObject(bool setActive)
 {
         GetComponent<PhotonView>().RPC("RemoveBlock", PhotonTargets.AllBuffered, Human.transform.gameObject.GetComponent<PhotonView>().viewID, setActive);
 }
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