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Question by
ADaurio · Sep 07, 2016 at 06:42 PM ·
assetbundlememorybundleslimitationslimits
Asset Bundle Limitations
Hi everybody,
I'm working on a fairly large project which is intended to be launched on WebGL. We will theoretically want gigabytes of assets to load via Asset Bundles and I'm wondering if I'll hit any limitations.
I've seen people claiming there's a 50 mb cache limit for web, but I'd be interested to hear of anything else we need to be aware of.
Thanks
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