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m_CoroutineEnumeratorGCHandle == 0
Hey guys,
This error crops up several times a day while working on my project, and is not something I've been able to duplicate deliberately.
The only info I could find on this error stipulates that it may have to do with either:
not returning a value on your coroutines, ie [yield return null;]
or having a coroutine executing on an object which is terminated abruptly
Neither of these seem to be the case in my scenario, though I'm still testing. Can anyone offer further info about this error? Thanks much
more info:
The error never seems to be triggered by destroying an object which is running a coroutine.
All my coroutines terminate properly.
All recursive coroutines are structured to avoid bad mojo.
I've thusfar been unable to isolate any one 'bad' coroutine causing the error
I would share code, but there are dozens of potential culprits
Your answer

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