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Shuriken particle color over lifetime won't fade my particles?
So!
I've set the particles color over lifetime up to have 255 alpha values at the start, then 0 at the end, however my particles don't seem to fade. I have no clue why this would happen. Any suggestions? o.o
Thanks in advance!
~Nick
Answer by SomeRandomGuy · Jul 07, 2012 at 01:11 PM
Ahum, nevermind! >.>
Noticed I was using a non particle shader, put up an alpha blended particle shader and bang they faded, haha!
Answer by AlgorithMan · Mar 15, 2014 at 11:03 AM
To make this clear: you can use the renderer "Particle/Alpha Blended" on the particle material.
Possibly you can also use others, but at least this one works. I read multiple times "you need to use A RENDERER which does XYZ" but that doesn't help, when you don't know which ones do XYZ... I thought that "Transparent/Bump Diffuse" should work, because it can handle transparency, but it doesn't.
Answer by paul-masri-stone · Apr 07, 2021 at 11:16 AM
Particle/Alpha Blended is a legacy shader in Unity 2020.X.
Instead use Particles/Standard Unlit and set Rendering Mode: Fade and Color Mode: Multiply.