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Question by feona · Jul 07, 2012 at 01:00 PM · transformfpsbullet

How do i make the bullet go in the direction it was fired?

I am new to unity, I cannot figure out how to implement this in my script for bullet.

 void update(){     
   float amtToMove = 10 * Time.deltaTime;
   Transform.translate(vector3.right*amtToMove);
 }

This makes the bullet go to the right. The bullet is instantiated in a different script. I want the bullet fired by the FPS to move in the direction it was fired. How do i manipulate x and z axis to do that. Thanks in advance.

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Answer by animusrecro · Jul 07, 2012 at 03:45 PM

Firing Script

 var myBullet: Transform;  // Bullet Prefab
 var shotSpot: Transform;  // Shooting Location 
 
 function Update () 
 {
 
  if(Input.GetKeyDown("k"))
  Instantiate(myBullet,shotSpot.position,shotSpot.rotation);
 
 }

   




 
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