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Question by HerryChoding · Dec 12, 2017 at 02:32 PM · c#resetsaveload

Regarding reset the state to the first time we start to play

Hi, first of all thanks for anyone who willing to read this question... First i will explain that I have a game which utilize save and load with this code SaveLoad public class SaveLoad {

     public static List<Game> savedGames = new List<Game> ();
 
     public static void Save(){
         savedGames.Add (Game.current);
         BinaryFormatter bf = new BinaryFormatter ();
         FileStream file = File.Create (Application.persistentDataPath + "/savedGames.dat");
         bf.Serialize (file, SaveLoad.savedGames);
         file.Close ();
     }
 
     public static void Load(){
         if (File.Exists(Application.persistentDataPath + "/savedGames.dat")){
             BinaryFormatter bf = new BinaryFormatter ();
             FileStream file = File.Open (Application.persistentDataPath + "/savedGames.dat", FileMode.Open);
             SaveLoad.savedGames = (List<Game>)bf.Deserialize (file);
             file.Close ();
         }
     }        
 }

The Game Class and Character Class [System.Serializable] public class Game {

     public static Game current;
     public Character game1;
     public Character game2;
 
     public Game()
     {
         game1 = new Character ();
     }
 }

 public class Character{
 
     public int Lv;
     public int Xp;
     public float positionX;
     public float postiionY;
     public int Atk;
     public int Hp;
     public int Def;
 
     public Character()
     {
         this.Lv = PlayerStats.Pstat.currentLvl;
         this.Xp = PlayerStats.Pstat.currentExp;
         this.positionX = PlayerMovement.PMov.lastmoving.x;
         this.postiionY = PlayerMovement.PMov.lastmoving.y;
         this.Atk = PlayerStats.Pstat.curAtk;
         this.Hp = PlayerStats.Pstat.curHp;
         this.Def = PlayerStats.Pstat.curDef;
     }
 }
 

And the script for the button which holding save and load public void SaveGame() { SaveLoad.Save (); Debug.Log ("Game Saved"); }

     public void LoadGame()
     {
         SaveLoad.Load ();
         foreach (Game g in SaveLoad.savedGames)
         {
             Game.current = g;
             Debug.Log ("Game Loaded");
             SceneManager.LoadScene("Home");
         }
     }

Now my problem is when I got a game over and the UI out then return to main menu, when I hit my load and play button they would return to the state where the game over UI was out and can't be played anymore... Is there a way to solve this? Like resetting the state or something like that... And even when I just load the game before getting the game over, the pause UI would appear suddenly as well...

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