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Question by KDR · Jul 07, 2012 at 04:40 AM · tutorialcubeshootcrate

Why won't my crate fire?

OK I'm a newbie so go easy....

I have this code that I'm using while I'm following a tutorial on Unity3d but it seems that the code they are using doesn't work in the latest version of unity or something because when I attach it to my Main camera nothing happens...

 var speed = 3.0;
 
 var cratePrefab:Transform;
 
 function update () 
 {
 //when you press the button
 
 if (Input.GetButtonDown ("Fire1"))
 {
  //Create Crate
  var crate = Instantiate (cratePrefab, transform.position, Quaternion.identity);
  //Add force to shoot it
  crate.rigidbody.AddForce (transform.forward * 2000);
  }
 }

this is supposed to shoot cubes into the 3d world but when I left click nothing happens... Anyone want to help a newbie out?

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Answer by Linus · Jul 07, 2012 at 06:42 AM

function Update ()

You need to use Update not update :)

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avatar image KDR · Jul 08, 2012 at 12:04 AM 0
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Yes, I figured that out about an hour after I posted.... It was a noob mistake just like I suspected.

avatar image Linus · Jul 08, 2012 at 12:53 PM 0
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Glad you got it working. Tupos happens to us all. alot

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Answer by Nanity · Jul 07, 2012 at 10:23 AM

Have you ensured the rigidbody in your prefab you target can handle forces?

Means

  • Mass should be greater 0

  • "Is Kinematic" NOT ticked

  • "Use Gravity" NOT ticked (<- this shouldn't be the problem, but I guess you don't want bulletdrop)

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avatar image Ingen · Jul 08, 2012 at 12:53 AM 0
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now I know whi my bullet fall down

tanks U

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Answer by eric_c · Jul 07, 2012 at 11:01 AM

var cratePrefab:Transform;

should be :

var cratePrefab : GameObject;

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