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Question by
wiyi · Jun 15, 2013 at 05:28 AM ·
iosassetbundlememoryunloading
Unloading unused Assets to reduce memory usage,then Not responding ?
Platform:IOS.
Xcode log:
System memory in use before: 47.9 MB.
Unloading 0 unused Assets to reduce memory usage.
System memory in use after: 48.0 MB.
Note:
before: i use Resources.Load() to load Assets. everything is well.
after: my app need update Assets,so i use AssetBundle to load assets.
then got this bug in ios,other platforms is well.
Comment
It's going to be more complicated than just happening because you use bundles. How are you loading the bundles? How are you unloading them? What happens in your code immediately after this? Sounds like it's stuck in an endless loop to me if the phone didn't actually crash. You might be able to turn on Script Debugging, attach $$anonymous$$onoDevelop and click the "Pause" menu to find out where the code is.