Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BaksiuGTD · Jul 06, 2012 at 07:45 PM · transform.position

transform.position any suggestions?

I try convert SmoothFollow script from JavaScript to C#:

 using UnityEngine;
     using System.Collections;
     public class Kamera : MonoBehaviour {
      public Transform obiekt;
      public float distance = 10.0f;
      public float height = 10.0f;
      public float heightDamping = 2.0f;
      public float rotationDamping = 3.0f;
      
      void LateUpdate() {
      if (!obiekt)
      return;
      
      float wantedRotationAngle = obiekt.eulerAngles.y;
      float wantedHeight = obiekt.position.y + height;
      
      float currentRotationAngle = transform.eulerAngles.y;
      float currentHeight = transform.position.y;
      
     currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
     
      currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
     
      Quaternion currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
     
      transform.position = obiekt.position;
      transform.position -= currentRotation * Vector3.forward * distance;
      transform.position.y = currentHeight;
      transform.LookAt (obiekt.transform);
      }
     }

I have this error: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable. The error concerns this line:

 transform.position.y = currentHeight;

I don't know what's wrong

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by whydoidoit · Jul 06, 2012 at 07:48 PM

You need to take the position, modify it and put it back otherwise it will have no effect:

   var pos = transform.position;
    pos.y = currentHeight;
    transform.position = pos;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BaksiuGTD · Jul 07, 2012 at 05:00 PM 0
Share

Thanks a lot!

avatar image
0

Answer by madpuppet · Jul 20, 2012 at 12:40 AM

both 'transform' and 'transform.position' are properties, not variables. So, when you do:

 transform.position = obiekt.position
 obiekt.position = transform.position

The code is actually doing something more like:

 GetComponent<Transform>().SetPosition(obiekt.position)
 obiekt.position = GetComponent<Transform>().GetPosition()

Since GetComponent<> can be expensive, you should really do code like:

  Transform tx = transform;
  Vector3 position = obiekt.position;
  position -= currentRotation * Vector3.forward * distance;
  position.y = currentHeight;
  tx.position = position;
  tx.LookAt (obiekt.transform);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Update transform point 0 Answers

How to align & rotate objects to each other at run time? 1 Answer

Unity Object Aligment in Different Resolutions and Scales 0 Answers

Change animation at runtime with Mecanim 0 Answers

Transform player from one position to another after completing a goal 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges