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Primitive Collider slower then mesh collider
Hey,
I recently read that primitive colliders, such as box colliders, should be way faster then mesh colliders. So I decided to replace some of the mesh colliders in my scene with box colliders.
Part of the replacement where the colliders for the cars I use, which use UnityCar as driven physics.
So instead of having one optimized mesh collider for the cars I now had 6 Box colliders. As far as I read they should still be faster then the mesh collider. But strangely they ended up being way slower then before. Instead of an average of 10-12 ms spend of fixedUpdate, it now needs around 16 ms. (On iOS)
So this kind of confuses me as that is kind of the opposite of what I was told before.
Anybody has an Idea where the problem might come from?
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