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               Question by 
               AtrusMadHatter · Mar 28, 2012 at 06:11 PM · 
                javascriptgameobjectparentchildcube  
              
 
              Making cube a child of an object.
Okay, I have a JavaScript that creates 10x10 cube grid. All I want is to make those cubes to be child of object that created it.
Also I want to know how to make cube stop being the child of object.
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              Answer by sebas77 · Mar 28, 2012 at 06:12 PM
use the transform.parent attribute: http://unity3d.com/support/documentation/ScriptReference/Transform-parent.html
But how do I make a cube that I made with script (it's a copy of prefab) and there is not only one cube there is 25.
this is what I usually do:
GameObject store = GameObject.Instantiate(StoreTemplate) as GameObject; //create the instance of the prefab
store.transform.parent = this.transform; //the istance just created become child of the gameobject where this monobehaviour runs
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