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Question by martygrof3708 · Nov 25, 2019 at 01:00 PM · c#proceduralstaticclasses

Is there anything wrong with using lots of static classes?

For example:

namespace Balls { public static Ball [] balls;

 public static class Balls
 {
     public static void UpdateBalls (){}
 }  

}

Another file:

using static Balls;

namespace Player { public static class Player { public static bool PlayerAlive; public static Vector3 position;

     public static void UpdatePlayer () 
     {
         for (int i=0; i<balls.Length; i++)
         {
             if (position == balls[i].position)
             {
                 PlayerAlive = false;
             }
         }
     }
 }

}

Another file:

using static Balls; using static Player;

namespace Main { public static class Main { public static void MainUpdate () { if (PlayerAlive) { UpdateBalls (); UpdatePlayer (); } } } }

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avatar image TreyH · Nov 25, 2019 at 01:15 PM 1
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There's probably a countdown at Unity headquarters for your post to be visited by that one guy who hates the singleton pattern, but using static classes / singletons is a design choice that you're allowed to use as the developer.

They can simplify interactions with components that are either read- or write-only for a given aspect, like a common Boss UI or updating a the tally of current bullets on screen, but can also make it much easier to cross-cut and write spaghetti. In your case, the use of "using static ___" might introduce reader confusion as to where balls or PlayerAlive are co$$anonymous$$g from, so I think those should almost always have the static class name written explicitly before their use to help maintenance / readability.

I'm not sure how relevant this is to Unity and there are a bunch of other questions about the use of static in a game-development context, so someone else can delete if they want to.

avatar image martygrof3708 TreyH · Nov 25, 2019 at 02:03 PM 1
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Thank you for your informative response. Basically I watched a few videos from this guy $$anonymous$$ Will on YouTube. He points out many flaws with OOP enforced program$$anonymous$$g. I dont see why I have to instantiate a singleton of a class just to have some shared data available. I am trying to program procedurlaly in c# lol. Or c++ style in c#. If I need a class, Ill make it. Otherwise, I want to treat my data as free.

avatar image Owen-Reynolds · Nov 25, 2019 at 11:53 PM 3
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Static classes with only static functions are no problem. But when they have data, you have to think if you'll ever want a second copy -- maybe you'll need 2 or more ball lists at the same time, or a 2-player game.

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Answer by Cornelis-de-Jager · Nov 26, 2019 at 04:40 AM

No.

The advantage of normal classes is if you want to inheritance, or just mutliple classes.

Other than that static classes are fine.

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