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How can I get GLSL shaders to work in Unity?
I've been trying to port a few GLSL shaders to Unity for a while. Pretty sure the code is correct, but I am getting a black cube in unity. In order to test it out, I got some basic Unity GLSL shaders from a few sites, but alas, I'm still getting a black cube. Is there something special that I need to do in order to get GLSL shaders working on a new project? Thanks in advance.
2 basic shaders I'm trying that aren't working:
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