- Home /
help on synchronizing newtorked views...
Hello everybody,
I've posted this question already so my apology for the duplicates but I am still struggling in finding the solution: I am implementing a virtual networked world were users can move objects. So, every objects is created (instantiate) in the network by the Server which calls Network.Instantiate( prefab ...). My understanding is that the object belongs to the server, right?!
Ok, now each client can move the objects (with the DragRigidBody.js). But I don't see the other views update with the new transformation. If the server-view moves an object then all the clients will see it. I know about the OnSerialized() function but I don't understand how to use it and I can't find any practical rather simple example.
Can anybody help me. Thanks.
Your answer
![](https://koobas.hobune.stream/wayback/20220613100838im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
MultiPlayer - NetworkPlayer Event 2 Answers
Network just for 2 player 0 Answers
How to call [Command] on Client in UNet 1 Answer
Running a script 24/7 on unity server ?? 0 Answers
server command works from host, but not from remote client 2 Answers