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Question by Ampler Games · Sep 26, 2012 at 03:16 AM · javaheadbob

No headbob when jumping

I got this script from unity answers.

 private var timer = 0.0; 
 var bobbingSpeed = 0.18; 
 var bobbingAmount = 0.2; 
 var midpoint = 2.0; 
 
 function Update () { 
    waveslice = 0.0; 
    horizontal = Input.GetAxis("Horizontal"); 
    vertical = Input.GetAxis("Vertical"); 
    if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0) { 
       timer = 0.0; 
    } 
    else { 
       waveslice = Mathf.Sin(timer); 
       timer = timer + bobbingSpeed; 
       if (timer > Mathf.PI * 2) { 
          timer = timer - (Mathf.PI * 2); 
       } 
    } 
    if (waveslice != 0) { 
       translateChange = waveslice * bobbingAmount; 
       totalAxes = Mathf.Abs(horizontal) + Mathf.Abs(vertical); 
       totalAxes = Mathf.Clamp (totalAxes, 0.0, 1.0); 
       translateChange = totalAxes * translateChange; 
       transform.localPosition.y = midpoint + translateChange; 
    } 
    else { 
       transform.localPosition.y = midpoint; 
    }
 }

How would I make it so that when I am jumping and holding down a movement key it wont do the headbobbing????? PLEASE HELP

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avatar image Loius · Sep 26, 2012 at 04:04 AM 1
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Remove the code which is bobbing (changing the vertical height of) the head (presumably whatever the camera's attached to).

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Answer by Tony_T · Mar 27, 2014 at 01:47 PM

Within

if (Mathf.Abs(horizontal) == 0 && Mathf.Abs(vertical) == 0)

use

if (charController.isGrounded)

I think this will work only if your character is touching the ground. Try it and let me know.

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