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Clunky Mouse Follow
I'm making a script so that you can place items in a level. Currently, I have the following script:
  var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
  var hit : RaycastHit;
      if (Physics.Raycast (ray, hit, 100)) {
        Debug.DrawLine (ray.origin, hit.point);
        movingObject.transform.position = Vector3(hit.point.x,hit.point.y,0);
      }
 
               Now, this works almost perfectly, but it is very clunky. By that I mean the object shakes all over the place and does not move smoothly, especially when moving the mouse down. Is there a better way I could be doing this?
Answer by xKroniK13x · Jul 06, 2012 at 04:39 PM
It was because there was a collider on the object. Simple fix.
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