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Question by AlexWalton · Sep 20, 2020 at 12:11 AM · rotationphysicsaxistorque

Frisbee throw - How would I add roll / pitch to a spinning object?

I'm making a frisbee throwing simulation. I'm trying to bank the disc left and right during its flight.

I've tried adding a rotational force around the x axis of the disc rigidbody. The problem I run into is that the disc is rotating around it's Y axis, so the X and Z axes are always spinning around.

I've also tried adding a parent object to the disc and rotating that, which doesn't work because the parent object transform doesn't move with the child disc object.

What other way could I add that rotation to a spinning object?

Here's the relevant section of my code:

     //Apply force in the thrown direction
     rb.useGravity = true;
     rb.AddForce(direction * power, ForceMode.Impulse);

     //Apply rotation force around the local Y axis
     rb.maxAngularVelocity = 25;
     rb.AddTorque(transform.up * 25); //Apply lift from the bottom of the disc

     //Apply lift from the local Y axis when the disc is at high speed
     speed = rb.velocity.magnitude; 
     if (speed > 20)
     {
         rb.AddRelativeForce(0,1.1f,0);
     }
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