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Question by mattbell · Sep 22, 2012 at 11:49 PM · webplayermemorybrowserleak

How do I get Unity Web Player to clean up memory leaks?

I noticed that every time I restart my Unity web app, the memory use (according to Activity Monitor) increases by 40mb-200mb. Our application will cause users to load different Unity viewers at different times, so we are concerned this cumulative memory leaking will cause users to quickly hit memory limits.

I noticed that even the sample Unity application http://unity3d.com/gallery/live-demos/tropical-paradise leaks an additional 40mb every time the page is refreshed, so I don't think it's something specific we're doing.

Is there a way of forcing the Web Player plugin to clean up the unused memory or otherwise get around the problem in a way that is transparent to the user?

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avatar image tistik · Jan 04, 2013 at 11:44 AM 0
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Up for this question, is there something new since it has been asked ?

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avatar image ripol · Apr 17, 2013 at 04:49 PM 0
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Is there really a leak on the webplayer ?

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Answer by Maf · May 09, 2014 at 08:23 PM

Spotted this question and was intrigued, but after some testing with Tropical Paradise in both Firefox and Chrome, I was unable to replicate the issue. I can only assume a browser, Flash or Unity patch in the interim has fixed this, so tistik/ripol and any one else interested can rest assured.

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