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Question by Damieh · Jul 04, 2012 at 03:44 PM · multiplayerserverserializationsocketbinarywriter

BinaryWriter or Serialization in mobile?

Hello everyone!

This is a quick quiz: I successfully created a C# with .net 2.0 server that can receive a message from unity (no big achievement here though). Now, I'm aware that unity has some issues in mobile platforms using serialization. My question is: does binarywriter of system.io work well in mobile platforms? The variables/objects I will be sending are pretty small and IMHO not worth a serialization if it will cause too much trouble.

Long story short: Should I use serialization if I'm working for mobile platforms or just send the binary data using a BinaryWriter?

Thanks a ton!

Damian

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Answer by whydoidoit · Jul 04, 2012 at 05:31 PM

Well I use BinaryFormatter to send information between clients and servers - works well for me. Supported on mobile using subset and full .NET

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avatar image Damieh · Jul 04, 2012 at 05:36 PM 0
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Great! It's a little hard to send information using binaryformatter with my poor knowledge through streams that use TCP. An xml will be easier, are you aware if xml readers/writers work in unity mobile too? Thanks a lot man =)

avatar image whydoidoit · Jul 04, 2012 at 05:40 PM 2
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No binary formatter is dead easy - like this to create a compressed string:

   var m = new $$anonymous$$emoryStream();
   var b = new BinaryFormatter();
   b.Serialize(m, yourObject);
   var s = Convert.ToBase64String(b.GetBuffer());

Like this to decompress it:

   var m = new $$anonymous$$emoryStream(Convert.FromBase64String(dataYouReceived));
   var b = new BinaryFormatter();
   var o = (YourObject)b.Deserialize(m);

You'll need System.IO and System.Runtime.Serialization.Binary I think.

avatar image Damieh · Jul 04, 2012 at 05:54 PM 0
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I tried using binaryformatter and memorystream before and I failed due to an exception telling me that the data was not the type it expected... but....

You've got to be kidding me, I can send ANY OBJECT in form of a string this way??

Say, if I send with Serialize an object of type foo, I can deserialize it with var o = (foo)b.Deserialize(memoryStream)?

If that's the case I love you =P. I'll try it now.

avatar image whydoidoit · Jul 04, 2012 at 06:00 PM 1
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Yes you can do that if it is a serializable object or you do the dance of making the custom stuff if it is more complex.

avatar image Damieh · Jul 04, 2012 at 07:42 PM 0
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This works flawlessly. Thanks a ton!! I will now have to make a kind of header telling the server what kind of object I'm sending so I can do the typecast correctly, because this works only if you know the type of the object you're receiving =).

Thanks a lot man, I really appreciate it!

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