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This question was closed Apr 23, 2017 at 06:53 AM by mchts for the following reason:

The question is answered, right answer was accepted

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Question by mchts · Jan 13, 2016 at 08:06 PM · importmayadeformation

3D character deformation imported from maya

Hi everyone, I've imported an animated 3D character from maya into unity. Animations work like a charm but there seems to be a problem with mesh itself occurring some displaced vertices. I'm animating character with NURB curves so i both select controller curves and polygonal model and export them together with baked animations setting checked. I'm sending you some pics to make it more understandable. Displaced vertex:alt text

My FBX export settings:(Closed tabs remains unchecked)alt text

Could it possibly be paint skin weight problem? Or some incompatibility problems? Waiting for answers. Thanks in advance..

deformation.jpg (187.9 kB)
exportsettings.jpg (152.1 kB)
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avatar image mchts · Jan 21, 2017 at 06:49 AM 0
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I skipped through whole mesh carefully and finally it turned out to be a skin weight problem.

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