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Question by Mseg14 · Mar 23, 2018 at 09:10 PM · rotationinstantiatetransformposition

Dropping an object behind player in respect to rotation,How to drop an object behind the player

Hello everyone


I'm making a 2D multiplayer racing game. And I want upon a keystroke to instantiate a object behind my current position.


I tried to use my current position while updating the y value to y - 1. It dosen't work on turns and many other scenarios due to rotation.


How can I instantiate an object behind my current position in respect to rotation? Thanks in advance!

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avatar image Mseg14 · Mar 23, 2018 at 09:42 PM 0
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I kinda solved it..

I created an empty gameObejct which serves as a tail for my player. This way the instantiate doesn't use the players transform but this tail's.

Is it perfect? probably not, is it working? yes! But I would still love to hear (read..) another solution.

avatar image RobAnthem Mseg14 · Mar 23, 2018 at 09:53 PM 0
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Well you could always just use the players forward position and put it behind him... Like this.

 GameObject go = Instantiate(prefab, player.transform.position + (player.transform.forward * -1), Quaternion.Identity);

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Answer by Priyanka-Rajwanshi · Mar 24, 2018 at 07:17 AM

@Mseg14

If you want to instantiate at the back with respect to object rotation, you should use transform.up or transform.right instead of subtracting values individually from y or x component.

     Vector3 newPos = transform.position -  transform.up;
     Instantiate(objToInstantiate, newPos, Quaternion.identity);
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