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Question by UlfgarHammerschlag · Jan 13, 2012 at 10:22 AM · audiochannel

Creating audio channels for the customer

Hey People,

does anyone have an idea for creating audio channels like "Ambient","Music", "SFX", "interface" for the player? I have no idea, how this could be realized.

I don't want a code, but just an idea.

Regarding, that the volume of every sound is controlled by the setting of the corresponding audio source, I have no idea, how a general volume controller could regulate the volume of multiple sounds....

Cheers

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avatar image BerggreenDK · Jan 13, 2012 at 11:23 AM 0
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Yup thats how I do it too.

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Answer by syclamoth · Jan 13, 2012 at 11:08 AM

Unity doesn't really provide much functionality for this, so you'll really have to do it yourself. I'd register every audiosource with a central 'manager' script, which can adjust all the audio-sources of a given 'type' at the same time.

So, what you'd do is whenever you create a new audioSource, add that to a specific list of sources (Music, Interface, SFX etc.), and adjust its volume so that it reflects the current value for that list.

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Answer by UlfgarHammerschlag · Jan 13, 2012 at 12:04 PM

Ok thanks, I'll try that :)

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avatar image syclamoth · Jan 13, 2012 at 11:42 AM 1
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