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Question by Flipbee9 · Sep 23, 2010 at 12:13 AM · rigidbodygridcubestick

Making 3D Objects Stick On Other Objects Like A Grid?

Hello again Unity Answers!

You guys are a great community, and once again I have a question. I would like to create a building-game of some sort where you can put blocks and stick them on to each other just like a lego. If you have ever played Minecraft, I want to achieve a similiar effect. What I have is raycasting and instantiating. All I need now is to now how to make it stick to the face it's on and/or snap on to a grid.

Hopefully you guys can come through and help me :D

Thanks, Flipbee9

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Answer by DavidDebnar · Jul 09, 2011 at 07:07 AM

block.position.x = Mathf.Round(actualBlock.position.x);
block.position.y = Mathf.Round(actualBlock.position.y);
block.position.z = Mathf.Round(actualBlock.position.z / 1) * 1;

Edit the 1 and add it to the others, if your blocks scale isn't 1.

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Answer by vestax_ion · Jul 12, 2011 at 04:04 AM

already been done

http://www.cubelands.com/

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