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Disabling a script .
Hey guys i want to disable the script which is attached to a prefab. I am trying to use. go.Destroy(GetComponent("Script"));
which is not working and not disabling the script. And other is go.GetComponent("Script").enabled="false";
.But the second one gives me error :`"Enabled is not a member of 'UnityEngine.Component'"` . Can any one help me with this.
is that script you're trying to deactivate called "Script"? Are you using javascript or c#?
I'm thinking you might have to cast the result or your GetComponent before calling the enabled function.
yes its the script that i am trying to deactivate.and i am using javascript.!
Answer by robertbu · Aug 06, 2013 at 01:16 PM
I assume you are asking about Javascript. You want:
go.GetComponent(Script).enabled=false;
When you specify a string parameter, the compiler does not know the type. It defaults to 'Component' which does not have an 'enabled'.
works like charm.. thanks @robertbu .. u came once again to my rescue.!
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