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This question was closed Apr 26, 2012 at 01:57 AM by Eric5h5 for the following reason:

Question is off-topic or not relevant

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Question by birdkingz · Apr 26, 2012 at 12:59 AM · 2drenderinggraphics

Developing 2D games in Unity

I know by looking at the title you might think it is a very common question. Well actually my question is more like which is the best way to develop 2D game in Unity? Should I use SpriteManager2 or just making a flat plane and put texture on it?

What If I want to run sprite animation? Besides, how the performance gonna be if I just use a flat plane with texture? Does Unity do dynamic batching to optimize it?

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avatar image Eric5h5 · Apr 26, 2012 at 01:58 AM 0
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Please use the forums for discussion questions.

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Answer by kevork · Apr 26, 2012 at 01:45 AM

We have had a lot success with 2D Toolkit for general 2D needs including animation. Unity has native support for both dynamic and static batching.

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