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Question by ziadantar90 · Jul 07, 2014 at 09:16 AM · androidiphonecolortrailrenderertrail

Trail renderer color always black

Hey

I've been facing this annoying problem where the trail renderer's color works perfectly on the windows and shows the exact color that I implement but whenever I test on Iphone or Android the trail always goes black.

I've tried changing the material that's applied to the trail rendered and its color but still ... always appears black on iphone and android!

Any suggestions !?

Thanks

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avatar image ziadantar90 · Jul 08, 2014 at 07:54 AM 0
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any help !?!?!? it's really frustrating !

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Answer by mavasher · Aug 06, 2014 at 01:18 PM

Had the same issue.

Here's the solution. It has to do with OpenGL 2.0 not accepting the shader. In my situation the shader worked fine on an object but went black on the trail renderer on multiple Android devices.

Switch the trail renderer to a "mobile" shader and it should work.

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avatar image bhartu · Sep 10, 2014 at 06:33 AM 0
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good question..!! I am Facing the same issue. any one has solution then please post answer.

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Answer by bhartu · Sep 10, 2014 at 07:50 AM

Hello, I found some solution.

I have put direction light, and set TrailRenderer - shader as Self-Illumin/ defuse.

It is working at my end in device also

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Answer by KBAallstar · Jul 13, 2015 at 11:58 PM

I had issues with basic materials turning black on Android. Fixed it by reducing the "smoothness" of the material to 0.5 or less. I also chose compress in ETC1 format, but I think the main issue was smoothness above 0.5. I'm using Unity 5.1.

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