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Track and change button y position
Good morning fellow Unity users.
I am attempting to create a carousel of sorts with icons that the user can drag vertically and repeat. So far I am using two windows with a separate GUI in each window and the window is draggable and repeats properly vertically.
Now I want to scale the button up as it comes onto the screen and down as it leaves the screen. Currently I am not sure how to track and change the button's y position as what I have tried in the past always throws a strange error that I can't figure out how to fix.
I copied my code to pastebin.
I have attached a screenshot of the error that is thrown when the game is ran. I also attached the js file for cleaner review. windowDrag.js
Any advise on this would be great, thanks!
Regards,
Frank
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