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Unity 2D Animation Rotation Problem (Reversed and weird - looking)
Here's my initial frame:
Here's my next animated frame:
Problem is that it doesn't come out as expected. The legs are rotated in reversed direction, so as the arms and the gun (which is weird - looking). How to fix this issue? Instead of going from 340 -> 360, it goes from 340 -> 0 -> 360.
( I can't attach more than 2 images)
Correct the curves, if you add all your keyframes in the dope sheet the coordinates will wrap around. But with the curves you can go beyond the wrapping limits. I can't think of a better way right now.
Answer by h_nguyen · Jun 24, 2016 at 04:13 PM
Hi there, Which version of UNITY do you have? I had the same problem when I upgraded to 5.3.5, when I switched back to 5.3.4 it was working fine, so I think it's a version problem.