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Question by bknetwork · Jun 01, 2016 at 02:41 PM · animationrotation2d animationframes

Unity 2D Animation Rotation Problem (Reversed and weird - looking)

Here's my initial frame: First Frame

Here's my next animated frame: Wanted Frame

Problem is that it doesn't come out as expected. The legs are rotated in reversed direction, so as the arms and the gun (which is weird - looking). How to fix this issue? Instead of going from 340 -> 360, it goes from 340 -> 0 -> 360.

( I can't attach more than 2 images)

anim1.png (32.2 kB)
anim2.png (35.9 kB)
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avatar image SarperS · Jun 24, 2016 at 11:40 AM 0
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Correct the curves, if you add all your keyframes in the dope sheet the coordinates will wrap around. But with the curves you can go beyond the wrapping limits. I can't think of a better way right now.

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Answer by h_nguyen · Jun 24, 2016 at 04:13 PM

Hi there, Which version of UNITY do you have? I had the same problem when I upgraded to 5.3.5, when I switched back to 5.3.4 it was working fine, so I think it's a version problem.

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