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Question by Mattchuu · Sep 22, 2010 at 04:54 AM · collisionsoundon

Sound on collision

I've looked up tons of scirpts for this but none of them really helped or made sence. Just simply trying to make a sound play when you hit an item

the i tried:

function OnTriggerEnter( otherObject: Collider ){

 if(otherObject.gameObject.tag == "Player"){
 audio.clip = otherClip;
 audio.Play();
 }

}

It works, but the problem is when i try to put Destroy(gameObject) anywhere in the script it either doesn't destroy but plays sound, or vice versa. What should i do. Thanks :D

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Answer by runevision · Sep 22, 2010 at 08:30 AM

You can use AudioSource.PlayClipAtPoint()

This will play the sound without it being attached to a specific AudioSource component on a GameObject, so it won't stop playing when the GameObject is destroyed.

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