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Textures change to solid color in Unity 5 seemingly randomly
I don't know if anyone else is having this problem, but a camera moves, textures on 3d objects change to just a solid color. It happens with the editor as well. I am able to move the camera in the editor to just the right spot to make the texture appear, but as the character moves, it changes to a solid color just on the game screen.
Is there a way to fix this, or maybe a work around?
Thanks, Lexen
The problem went away when I turned off the Reflection Probes. I won't need them for what I'm working on, but it could be an issue for someone else.
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