Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by SrBilyon · Jul 03, 2012 at 10:28 AM · editorinspectorenumserializedproperty

Exposing Enums in Custom Inspector

I'm writing a custom inspector, and I'm trying to display enums the way Unity does naturally (displaying them and of course, changing them). After playing around with it my self, I managed to display the element's names into a popup list, but selecting the values of the enums via popup list doesn't have any actual effect.

Here is what I have so far:

 var battleState : SerializedProperty;
 var bsIndex : int;
 var bsOptions : String[];

 var infliction : SerializedProperty;
 var iIndex : int;
 var iOptions : String[];
 
 var behavior : SerializedProperty;
 var bIndex : int;
 var bOptions : String[];

 function ShowStates()
 
    {
         //battleState.Enum = EditorGUILayout.EnumPopup("Battle State:", battleState);
          bsOptions = battleState.enumNames;
          bsIndex = EditorGUILayout.Popup(bsIndex, bsOptions);
 
          bOptions = behavior.enumNames;
          bIndex = EditorGUILayout.Popup(bIndex, bOptions);
 
          iOptions = infliction.enumNames;
          iIndex = EditorGUILayout.Popup(iIndex, iOptions);
     }
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · Jul 03, 2012 at 12:55 PM 0
Share

Is there a reason why you don't use the EditorGUILayout.EnumPopup?

avatar image SrBilyon · Jul 03, 2012 at 12:57 PM 0
Share

Yeah, I wasn't sure how to use it. When I serialized any of the enums, I'm not sure how to grab the enum property from them.

avatar image Bunny83 · Jul 03, 2012 at 01:13 PM 1
Share

Hmm, just realized you used a SerializedProperty. I guess it's the best way then. EnumPopup works best when you have a variable of a certain enum type.

Anyway, it's solved ;)

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by SrBilyon · Jul 03, 2012 at 11:11 AM

Silly me! I solved it. For anyone in the future, this is what I did:

I took my serialized enum, and set the "enumValueIndex" equal to the index int I declared in my editor script.

Example:

 battleState.enumValueIndex = bsIndex;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How to change inspector with non-Monobehaviour objects ? 1 Answer

Custom Inspector Layer Mask variable 2 Answers

Creating vertical space for EditorGUI 2 Answers

Insert new custom class element with _default_ values to a SerializedProperty array? 1 Answer

DropDownList with string array in Editor Inspector 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges