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Question by JOHNMCLAY · Jul 03, 2012 at 03:03 AM · transformpositionjoystickgamepad

How do I access a gamepad's joystick position?

How do I return/access this? Similar to how you'd do it for an Iphone's GUI joystick?

Many thanks in advance! =D

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avatar image commodore · Jul 03, 2012 at 03:18 AM 0
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This what you're looking for?

  // Deter$$anonymous$$e the angle of the thumbstick
  xAxis = Input.GetAxis("Horizontal");
  yAxis = Input.GetAxis("Vertical");

  // Calculate the angle of the thumbstick
  var angle : float = $$anonymous$$athf.Atan2(xAxis, yAxis) * $$anonymous$$athf.Rad2Deg;

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Answer by JOHNMCLAY · Jul 03, 2012 at 04:48 AM

Thanks for the reply Commodore!

Turns out I just needed the "Input.GetAxis("Horizontal")"...etc for the custom Joystick input that I'd created!

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avatar image commodore · Jul 03, 2012 at 05:05 AM 0
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Awesome! I misread your question.

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