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Question by simeonradivoev · May 09, 2012 at 04:20 PM · guigameobjectarraytextdestroy

Can't destroy an arrray with GUI Text

I Instantiated a GUI Text Game object and put them in a array, but when i use Destroy(); nothing happens, i can see the objects in the scene hierarchy.

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avatar image asafsitner · May 09, 2012 at 04:31 PM 0
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Try Destroy(gameObject);

I don't believe there's a parameteless overload for the Destroy method.

avatar image simeonradivoev · May 09, 2012 at 04:44 PM 0
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I did't want to copy the hole text but i tried

Destroy(planetLabels[i]);

and

Destroy(planetLabels[i].GetComponent(GameObject));

because the component of the object is GUIElement

avatar image hijinxbassist · May 09, 2012 at 07:16 PM 0
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@simeonradivoev

You wouldnt call its gameobject component like that, try this

 Destroy(planetLabels[i].gameObject);

You may need to edit the length of your array to remove the empty slot. If you are using Array() you can use remove at

 planetLabels.RemoveAt(i);

which will be called after you call destroy, if you remove the slot first you wont have the path to that gui text

avatar image simeonradivoev · May 09, 2012 at 07:41 PM 0
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I Instantiated a GameObject not a GUIText, and then Destroy worked as hoped. Also a can get/set the information for the GUIText from the object I just used for example NameOfGUIText.guiText.text = "some text"

avatar image hijinxbassist · May 09, 2012 at 10:21 PM 0
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@simeonradivoev

If you did want to reference the GUIText itself you can use the method i provided( adding .gameObject to the array ref). Sounds like you found your answer?

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Answer by simeonradivoev · May 09, 2012 at 11:00 PM

I Instantiated a GameObject not a GUIText, and then Destroy worked as hoped. Also a can get/set the information for the GUIText from the object I just used for example

  NameOfGUIText.guiText.text = "some text"

but it seems that you can also call the gameobject of the GUIText like this

  Destroy(planetLabels[i].gameObject);

not sure if it works with instantiated objects.

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