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Question by Daniel-Talis · Dec 11, 2013 at 07:27 PM · rotationdirection

Reset position and direction

Hi there' In a First Person 3D world I want to have a reset key, so the position and rotation on the controller returns to it's original position and direction. I can get the position ok but how do I get the transform to face 0,0,0 ? Below is what I have so far..Thanks.

 function Update () {
 if (Input.GetKeyDown("6"))
 {
 transform.position = Vector3(0, 0, -4);
 transform.localEulerAngles = new Vector3(0,0,0);
 }
 }
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Answer by OrbitSoft · Dec 11, 2013 at 07:38 PM

 transform.rotation = Quaternion.identity;
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avatar image Daniel-Talis · Dec 11, 2013 at 08:30 PM 0
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Wampir888, It doesn't seem to do anything. What I am trying to do is very simple. just point a game object at 0,0,0.

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Answer by AlucardJay · Dec 11, 2013 at 08:49 PM

The answer by Wampir888 is the correct way to assign a rotation equivalent to a Vector3.forward

If you want the object to look at the origin (0,0,0), then use transform.LookAt

 transform.LookAt( Vector3.zero );

or depending on your requirements

 transform.LookAt( new Vector3(0,transform.position.y,0) );

Or you can go the long way around and calculate the rotation with Quaternion.LookRotation.

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avatar image Daniel-Talis · Dec 11, 2013 at 09:57 PM 0
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Yes, transform.LookAt( Vector3.zero ); works well.

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