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Question by Cypras · Jan 08, 2014 at 11:00 PM · networkingphoton

Photon Network Pong Game

Hi there,

I'm trying to make a simple Pong game.

Currently what I have is a lobby where players can create and join a room.

The room they join is a room that lets them chat together, and then when the room has two players, they press "Start" and they LoadLevel the pong game scene.

Now,

I have also created a player using PhotonNetwork.Instantiate. This creates two players as there are two people in the game room. How do I make it so the players are created on opposite sides of the field? Currently they are both spawned in the same position.

The game also spawns the ball in the same way as above ^. However this spawns two balls instead of just one. How would I just create one?

Is there a way to have an object that is shared between users running the game? Like the two users playing against each other, is there a way to have a SHARED game controller between them?

Or is there an example using Photon Cloud in the style of a Pong game?

Thanks.

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