Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by xwolfhunter · Jul 01, 2012 at 04:55 PM · scenebuild-error

Game Crashes When Changing Scenes When Built

So, just for fun, I wanted to see how my game worked as an EXE. So I added a couple of out-of-Unity-relevant scripts to the thing and clicked "Build and Run." Everything worked fine up to the point where the game was supposed to switch to a new scene. At first, the game crashed, but after I fiddled with it slightly, now it just permanently freezes. Here are the scene-switching code snippets:

When you die, you hit space to restart Scene 0:

 #pragma strict
 
 public var restartLevel : String;
 
 function Update(){
     if(Input.GetKeyDown(KeyCode.Space)){
         Application.LoadLevel(restartLevel);
     }
 }



When you hit the goal cube, you go to the next scene, as defined by the variable nextLevel:

 #pragma strict
 
 public var nextLevel : String;
 
 function OnCollisionEnter(myCollision : Collision){
     if(myCollision.gameObject.name == "NextLevelCube"){
         Application.LoadLevel(nextLevel);
     }
 }

Both instances have been tried, and both have failed every time.

Maybe I'm using the wrong commands? Both scripts work like a dream in Unity itself, but whenever I build and run, they just fail miserably.

Any help would be welcome.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image reptilebeats · Jul 01, 2012 at 05:05 PM 0
Share

i had this problem on iphone 3gs but not 4, to much stuff trying to load crashed older models, i dont know how much help this is, have you tried empty scenes.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by 3 · Sep 25, 2012 at 05:54 AM

same problem

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

build error: HideFlags.DontSave with asset named PreMatLight0 1 Answer

Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers

How can I stop the variable values reverting to its default values after being built? 1 Answer

Help, i can't build my game..! 1 Answer

Game build taking days? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges