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Question by em2 · Aug 25, 2011 at 02:48 PM · iosperformanceonguidrawcalls

ios and onGUi performance / alternatives?

I recently saw online that for ios development that in unity3d the function onGUI should be generally avoided because it can/will significantly increase draw calls and can adversly impact performance. My question has 2 parts:

1 for people who have developed for ios, has this been your experience? and

2 what alternatives are there for creating a GUI for ios unity applications (I mean from within unity and not really doing a GUI with native objc)? As someone new to unity, any advice would be greatly appreciated.

Cheers Chris

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avatar image equalsequals · Aug 25, 2011 at 04:01 PM 0
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I won't post this as an answer because it is more of a plug, but I have an editor and integrated framework available for doing just this. http://www.quadui.com Also, it's free and open source.

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Answer by PrimeDerektive · Aug 25, 2011 at 04:13 PM

Most people use the legacy GUI stuff in iOS development, like GUITexture, GUIText.

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avatar image em2 · Aug 29, 2011 at 02:25 AM 0
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Hi Derek, thanks for responding I appreciate it. Yours must be the right answer, no one else chimed in :>). Best Regards Chris

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