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ios and onGUi performance / alternatives?
I recently saw online that for ios development that in unity3d the function onGUI should be generally avoided because it can/will significantly increase draw calls and can adversly impact performance. My question has 2 parts:
1 for people who have developed for ios, has this been your experience? and
2 what alternatives are there for creating a GUI for ios unity applications (I mean from within unity and not really doing a GUI with native objc)? As someone new to unity, any advice would be greatly appreciated.
Cheers Chris
I won't post this as an answer because it is more of a plug, but I have an editor and integrated framework available for doing just this. http://www.quadui.com Also, it's free and open source.
Answer by PrimeDerektive · Aug 25, 2011 at 04:13 PM
Most people use the legacy GUI stuff in iOS development, like GUITexture, GUIText.
Hi Derek, thanks for responding I appreciate it. Yours must be the right answer, no one else chimed in :>). Best Regards Chris
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