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Question by tss · Jul 01, 2012 at 03:36 AM · javascripttimebeginnersimple

Help with using keys to activate scripts

In my game I am trying to make slow motion and from looking at unity's manual I came up with this code but I keep getting an error saying Input Button KeyCode.F is not set up. I am new to using keys in my game so any help would be very appreciated. (The codes a js)

 function Update()
 {
     if(Input.GetButtonDown("KeyCode.F"))
     {
         Time.timeScale = 0.5f; // 50% slower
     }
 }
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avatar image tss · Jul 01, 2012 at 03:29 AM 0
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code is co$$anonymous$$g out funky sorry. I really mean it.

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Answer by David20321 · Jul 01, 2012 at 05:04 AM

I think you are looking for Input.GetKeyDown("f"), if I understand what you are trying to do (go in slow motion when 'f' is pressed). If you add an input called "Slow Motion" to the input preferences, then you can use Input.GetButtonDown("Slow Motion"), and users will be able to rebind the slow motion key.

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Answer by hathol · Jul 01, 2012 at 04:25 AM

Should be fine if you get rid of the exclamation marks. So instead of

 GetButtonDown("KeyCode.F")

use

 GetButtonDown(KeyCode.F)

otherwise you'd be looking for a key called "Keycode.F" instead of "F".

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