Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by conneich · Jun 30, 2012 at 05:16 PM · buttoncallbackaction

Multiple Actions for a single button

My problem today is probably nothing to do with Unity but more so C# programming. What I want to accomplish is to have a GUILayout.Button call, dynamically, multiple functions from different sources. I already have it able to call one function, with arguments, but after I had that issue resolved I realized I needed some buttons to call multiple functions instead of just one.

Here's my Show method of the ButtonInfo class: (p_Params is an ArrayList, and _t is a string)

 public void Show()
     {
         
         if(GUILayout.Button(_t))
         {
             if(p_callSet && !p_callParams)
                 p_Params.Add("None");
             
             this._callback( this.p_Params );
             
         }
     }

What I'd like to do is have it so before the callback is executed, I can sift through the p_Params to find only the arguments pertaining to the button. I know I can accomplish this through nested for-loops, but I think Im overlooking something as I'm not sure if it'd work properly.

Any help would be appreciated.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Jun 30, 2012 at 05:51 PM 0
Share

You could use events rather than a callback to hit multiple interested parties. There's no need to use this. in your code.

avatar image whydoidoit · Jun 30, 2012 at 05:53 PM 0
Share

I don't really understand what p_params is or p_callParams

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Conversion method types(void to bool)[SOLVED] 1 Answer

Please help with iGUI button action? (Please help ASAP) 1 Answer

Action delegate doesn't show in inspector. 1 Answer

Callback when 'interactable' is toggled on a UI button? 0 Answers

Unsolvable issue with System.Action and IEnumerator 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges