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Question by Nielo47 · Dec 20, 2018 at 10:14 PM · instantiatechildchildreninstantiate prefabfollow player

Instantiate a Prefab as a Child?

 Hi! So I'm making this game and I need to Instantiate an arm next to my Player and I want it to follow him as if it belongs to him, in other words : make it a child of my player.

I already got the Instantiate part covered, the thing is I can't seem to make the arm follow my player around and it's been quite frustrating ;-;

I'm a beginner to Unity and Programming, so if you guys have an answer I would appreciate if you printed the code here, so I could use it in my scripts :)

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Answer by LCStark · Dec 21, 2018 at 06:30 AM

Check the Object.Instantiate documentation. Instantiate has one variant which will be of use in your situation:

public static Object Instantiate(Object original, Vector3 position, Quaternion rotation, Transform parent);


Just pass your parent transform as the fourth parameter.

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Answer by thapliyalankit · Dec 21, 2018 at 05:39 AM

Refer the following code-

    public Canvas Parent;
     public Button Child;
      void Start(){
     Button btn=Instantiate(Child) as Button;
     btn.transform.SetParent(Parent.transform, false);
     }




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Answer by Cornelis-de-Jager · Dec 20, 2018 at 10:59 PM

 public Transform body;
 public GameObject armPrefab;
 
 void SpawnArm () {
     GameObject arm = Instantiate(armPrefab, SpawnLoc, SpawnRot) as GameObject;
     arm.transform.parent = body;
 }
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Answer by ChristopherGoe · Dec 20, 2018 at 10:41 PM

So you said you already got the Instantiate part covered, i just call the object arm for now one.

arm.transform.SetParent(Player);

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Answer by Nielo47 · Dec 21, 2018 at 08:35 PM

I got it, thanks a lot guys!

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