Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Romano185 · Jan 31, 2012 at 07:48 PM · instantiatetransformprefabcomponentassign

The variable othertransform of Prefab has not been assigned

Hi everyone

I want to make a GUI button which instantiates a prefab which uses the distance between the player and the prefab itself to modify variables. But when I try to assign the variable othertransform, the transform of the player, the inspector doesn't recognize it. So, how do I assign the variable othertransform from within a script. My player is just the original 3rd Person Controller and it has a tag called Player. These are my scripts: This is the object I want to instantiate

 var mytransform : Transform;
 var othertransform : Transform;
 
 
 function Update (){
 
 if(Vector3.Distance(mytransform.position, othertransform.position) < 100){
 AttackScript.interval = 3;
 MpBasedAttackScript.interval = 5;
 }
 else{
 AttackScript.interval = 5;
 MpBasedAttackScript.interval = 10;
 Destroy (gameObject);
 }
 }

And this is the script I use to generate my button and to instantiate the prefab:

 var instantiatedobject : GameObject;
 var spawnplace : Transform;
 
 function OnGUI () {
 if(GUI.Button(Rect(200,500,100,100),"Buffspring")){
 var instance : GameObject = Instantiate(instantiatedobject, spawnplace.position, spawnplace.rotation);
 }
 }

Please help me solve this problem.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ByteSheep · Jan 31, 2012 at 09:35 PM 0
Share

Perhaps try:

othertransform = GameObject.Find("3rd Person Controller");

avatar image Romano185 · Feb 02, 2012 at 06:53 PM 0
Share

Your solution didn't work, but I solved it already.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by daboom · Apr 25, 2012 at 07:00 AM

Fine! Please don't tell me how. I could need it x__x

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Romano185 · Apr 28, 2012 at 01:06 PM

I just instantiated a trigger. When the player enters the trigger the variable is changed. I still don't know why I wanted to use Vector3.distance. It works terrible for me, triggers are way better to use.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to make sprites instantiate based on randomly generated integer? 1 Answer

Problem with GetComponentinChildren and Instantiate 0 Answers

How to follow multiple clones positions of an instantiate prefab having a velocity ? 1 Answer

Howto set main.camera as a parent when main.camera itself is a child of a prefab 1 Answer

Access prefab component without instantiating 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges