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EVERY SINGLE model that I exported from blender (.blend, .fbx, and every other combo possible) has appeared glitchy and wiry when I imported it into unity. What problem is this? How can this be solved? is it my blender version?
Please help, I need this before the end of today.
Thanks in advance!
Please provide more information. What kind of problems do you encounter? What do you mean by 'wiry'?
I mean ins$$anonymous$$d of this: http://tinypic.com/r/deql91/6 I get this crap: http://tinypic.com/r/x1x6vm/6
Very very very annoying, it is...
Answer by Loius · Feb 24, 2013 at 05:43 PM
Your normals are all pointed the wrong way.
In Blender (2.49, I don't know 2.5+), go into edit mode, select all your vertices, then press w > Flip Normals, or control+N (recalculate normals).
It looks like the tunnels have a few normals pointed the right way already, so you may want to use ctrl+N for those.
It did work, but the only problem was the edges were curved ins$$anonymous$$d of sharp (light illusion?). And there were a lot of unnecessary shadows out and about. But other ways it worked fine.
If you want sharp edges, you need to split them. The EdgeSplit modifier is very helpful for this.
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