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Multiplayer-AllocatedID error
Well, I get this error in my multiplayer game.
"Received state update for view id' AllocatedID: 151' but the NetworkView doesn't exist."
No kidding it doesnt exist. There aren't even 151 things in the scene. The error always says id 151, everything seems to work fine apart from a lagging player having an advantage.
I just started with multiplayer, following the iphone tutorial, everything is based off that startrooper tutorial game.
Is it using NetworkInstantiate or allocating its own ids? Are you using Destroy on a network prefab somewhere rather that NetworkDestroy?
I used network instantiate. But I havent used any networkdestroy on some network things.. I wil try that.
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