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Collider Cost to FPS question
Q1: i want to know if using mesh colliders cost more in terms of FPS and overall performance?
(example: i have a tree in a spherical shape should i use a sphere collider or a mesh collider on the spherically shaped mesh)
N: i am guessing mesh colliders cost a lot more but i'd like to be sure first.
Q2: also since we're on the subject can i use a terrain collider on my land mass i created in blender or should i just use a mesh collider?
Q3: i am making a survival/capture the flag low poly game so if anyone has any other tips to optimize my games performance it would probably be overwhelmingly useful to me.
Thanks in advance.
Answer by Artaani · Dec 13, 2016 at 08:20 AM
A1: Yes (see link below)
A2: For terrains, use TerrainCollider instead of MeshCollider because it is more optimized due adaptive LOD.
A3: Check this article: Physics Best Practices
Additional suggestion from me: If you need to use several primitive colliders - attach them all on the root object (do not create additional children object only for collider. Link on my research.
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