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Question by RaduMitroi · Apr 30, 2019 at 03:27 PM · androidbuildoptimizationlag

Build game moves incredibly fast and blurry

Hi, I'm making this game and everything runs perfectly smooth on my computer and also on my iphone when I use the Unity Remote app to play the game on my phone. The problem is with my build, I've put the game on Google Play, downloaded on another phone of mine that's an android and the game moves horrible. It moves incredibly fast and laggy, almost as if I set the camera speed to a crazy high number. It is completely unplayable. This would be the main menu of the game, without the UI elements on it: https://youtu.be/Hxih--U8q9g

A little background on the scene:

All these buildings and props are instantiated on runtime in the Update function as the player progresses through the level, but they're also destroyed once the player passes them. All of them are prefabs and all of them use their own individual materials. The actual game level the player would play is exactly the same as the main menu, only it has the player in it. My questions is, could this be only because of bad optimization for mobile? I'm going to change the way I'm instantiating the objects and I'll use object pooling instead. I'll also use a texture atlas instead of all these different textures and materials.

Is that going to be enough?

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