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Weird sprite artifacts while running on Android 4.0.1
Hello. I'm getting this strange artifacts on my UNity 2D game while running on an android 4.0.1 table:
https://www.youtube.com/watch?v=xZDWp0WTkyE
The same app runs smoothly on an ASUS tegra tablet (4.1.1) and a Xperia M2 phone
I've tried changing camera far and near plane values, depth buffer size, OpenGL ES version but nothing worked.
If you have insights or suggestions, please share. Thanks.
Have you discovered anything about this? I'm seeing the same artifacts but this is the only post I've found about it.
Did you solve your problem?
Answer by Miyavi · Oct 06, 2015 at 09:03 PM
Hello @maquivol
Did you sort it out? I believe something similar is happening to me, and don't even know where to start from.
Have you discovered anything about this? I'm seeing the same artifacts but this is the only post I've found about it.
Did you solve your problem?
Your answer
![](https://koobas.hobune.stream/wayback/20220613180348im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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