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Avatar limits
Does anyone know about how many avatars can be resonable supported in a single Unity scene? This is for a web based MMO I'm working on. Assuming band width is not an issue I'm wondering if there is a practical limit to the number of users who can be logged in at the same time? Is there a point when the video cards in each local machine will just choke trying to render a large number of avatars?
"Assu$$anonymous$$g bandwidth is not an issue"? For a web-based $$anonymous$$$$anonymous$$O ? Why would you assume that? I would always start with the assumption that network traffic for all those players on the screen would lag it to a crawl long before the polygons in their models started to affect graphics performance.
Answer by Loius · Jun 28, 2012 at 05:57 PM
There's always a limit, but I bet you'll run out of meaningful places to display avatars on the screen before the user's machine becomes unable to render them all (barring massively complex avatars)
Answer by szapytowski · Jun 28, 2012 at 08:36 PM
Thanks very much, Vincenti. You put a lot of minds at ease here on this end.
I love how many extraneous 'n's my name spawns. <3
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