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Question by hotozi · Nov 08, 2012 at 03:41 AM · gameobjectaudiosound

Get acess and switch to many audio source in a single Object HELP!!

supose that i have 3 diferents audiosources in a cube... if i want to make them play individualy in a specific moment...exemple

if the cube jump i want the audiosource named jump play

if it crouching i want the audiosource named crouch play

if it got hit i want the audiosource gothit play!!...how do i do that...do i have to assign them and how give me all the possibilities if ther are less then 10 LOL!!

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Answer by aldonaletto · Nov 08, 2012 at 04:12 AM

You don't need multiple AudioSources - simply use a single AudioSource and play different clips with PlayOneShot:

 var jumpSound: AudioClip;   // assign sounds to 
 var crouchSound: AudioClip; // these fields in 
 var hitSound: AudioClip;    // the Inspector
 
   // when the cube jumps:
   audio.PlayOneShot(jumpSound);
   // when the cube get hit:
   audio.PlayOneShot(hitSound);
   // and so on
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avatar image hotozi · Nov 08, 2012 at 04:32 AM 0
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OH!! ok so if i understand i drag the sound in the inspector!! NIC$$anonymous$$..if im right of course?

avatar image aldonaletto · Nov 08, 2012 at 12:43 PM 0
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Yes, that's the idea: drag the sounds to the variables in the Inspector and play the desired one with PlayOneShot.

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